@@ -38,4 +38,5 @@ Planned:
* Worldgen rework.
-** The world is statelessly generated from noise fields right now. If we want to have water/nutrients/etc for crops it should maybe be done in a unified and more realistic way using an "erosion" map generation algorithm on game start instead.
-** Instead of impassable rocky areas, have contour lines/slopes instead. Maybe rivers.
+** Contour lines for height rather than rocky areas.
+** River "simulation" and lakes/rivers.
+** The world is an island surrounded by ocean.
* Basilisk (boss-ish enemy).