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+GTech™ uses a wide variety of techniques to harvest player location data for submission to the [[G™SFT™OSP©]], internal analytics, and G™SAN. Current methods in active use:
+
+ * Periodic DynMap scraping.
+ * Entity sensor grids within core facilities.
+ * [UNAVAILABLE - LEVEL 4 CLEARANCE REQUIRED]
+ * Tri[REDACTED]eration of [REDACTED] signals.
+
+Proposed/in testing:
+
+ * [UNAVAILABLE - LEVEL 1 CLEARANCE REQUIRED]
+ * Reimplementing OpenComputers drones, then using those.
+ * [UNAVAILABLE - LEVEL 2 CLEARANCE REQUIRED]
+ * [UNAVAILABLE - LEVEL 2 CLEARANCE REQUIRED]
+ * Buried computer grid to detect chunkloading.
+ * [UNAVAILABLE - LEVEL 2 CLEARANCE REQUIRED]
+ * [UNAVAILABLE - LEVEL 1 CLEARANCE REQUIRED]
+ * Looking
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