G™Geolocation

GTech™ uses a wide variety of techniques to harvest player location data for submission to the G™SFT™OSP©, internal analytics, and G™SAN. Current methods in active use:

* Periodic DynMap scraping.
* Entity sensor grids within core facilities.
* [UNAVAILABLE - LEVEL 4 CLEARANCE REQUIRED]
* Tri[REDACTED]tion of [REDACTED] signals.

Proposed/in testing:

* [UNAVAILABLE - LEVEL 1 CLEARANCE REQUIRED]
* Reimplementing OpenComputers drones, then using those.
* [UNAVAILABLE - LEVEL 2 CLEARANCE REQUIRED]
* [UNAVAILABLE - LEVEL 2 CLEARANCE REQUIRED]
* Buried computer grid to detect chunkloading.
* [UNAVAILABLE - LEVEL 2 CLEARANCE REQUIRED]
* [UNAVAILABLE - LEVEL 1 CLEARANCE REQUIRED]
* Looking