Diff of Geolocation at f3cc2aa

@@ -2,6 +2,6 @@ GTechâ„¢ uses a wide variety of techniques to harvest player location data for s
 
-  * Periodic DynMap scraping.
-  * Entity sensor grids within core facilities.
-  * [UNAVAILABLE - LEVEL 4 CLEARANCE REQUIRED]
-  * [[Trilateration|Tri[REDACTED]tion]] of [REDACTED] signals.
+* Periodic DynMap scraping.
+* Entity sensor grids within core facilities.
+* [UNAVAILABLE - LEVEL 4 CLEARANCE REQUIRED]
+* [[Trilateration|Tri[REDACTED]tion]] of [REDACTED] signals.
 
@@ -9,9 +9,9 @@ Proposed/in testing:
 
-  * [UNAVAILABLE - LEVEL 1 CLEARANCE REQUIRED]
-  * Reimplementing OpenComputers drones, then using those.
-  * [UNAVAILABLE - LEVEL 2 CLEARANCE REQUIRED]
-  * [UNAVAILABLE - LEVEL 2 CLEARANCE REQUIRED]
-  * Buried computer grid to detect chunkloading.
-  * [UNAVAILABLE - LEVEL 2 CLEARANCE REQUIRED]
-  * [UNAVAILABLE - LEVEL 1 CLEARANCE REQUIRED]
-  * Looking
\ No newline at end of file
+* [UNAVAILABLE - LEVEL 1 CLEARANCE REQUIRED]
+* Reimplementing OpenComputers drones, then using those.
+* [UNAVAILABLE - LEVEL 2 CLEARANCE REQUIRED]
+* [UNAVAILABLE - LEVEL 2 CLEARANCE REQUIRED]
+* Buried computer grid to detect chunkloading.
+* [UNAVAILABLE - LEVEL 2 CLEARANCE REQUIRED]
+* [UNAVAILABLE - LEVEL 1 CLEARANCE REQUIRED]
+* Looking
\ No newline at end of file